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LOOPING 3D ANIMATIONS​​​​

 

These four looping animations were created in Autodesk Maya as part of an academic project exploring seamless character motion for real-time environments. Designed for potential use in a video game setting, each loop demonstrates a continuous action cycle that can be integrated into gameplay mechanics.

 

The character “Gremlin” was animated with fluid, stylized motion to emphasize expressiveness, weight, and energy. The lighting created in the scene suggests a dark forest environment illuminated by moonlight and eerie bioluminescent green tones, enhancing the character's presence in an enchanted fantasy setting.

 

PROJECT DELIVERABLES​

Four looping character animations that included a walk cycle, a jump, a kick, and a punch.

A 3D modeled gremlin character walking in a loop cycle against a dark backdrop.

GREMLIN WALK CYCLE

A 3D modeled gremlin character jumping in a loop cycle against a dark backdrop.

GREMLIN JUMP LOOPING ANIMATION

A 3D modeled gremlin character kicking in a loop cycle against a dark backdrop.

GREMLIN KICK LOOPING ANIMATION

A 3D modeled gremlin character punching in a loop cycle against a dark backdrop.

GREMLIN PUNCH LOOPING ANIMATION

© 2025 Eureka Graphic and Media Arts

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