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LOOPING 3D ANIMATIONS​​​​
These four looping animations were created in Autodesk Maya as part of an academic project exploring seamless character motion for real-time environments. Designed for potential use in a video game setting, each loop demonstrates a continuous action cycle that can be integrated into gameplay mechanics.
The character “Gremlin” was animated with fluid, stylized motion to emphasize expressiveness, weight, and energy. The lighting created in the scene suggests a dark forest environment illuminated by moonlight and eerie bioluminescent green tones, enhancing the character's presence in an enchanted fantasy setting.
PROJECT DELIVERABLES​
Four looping character animations that included a walk cycle, a jump, a kick, and a punch.

GREMLIN WALK CYCLE

GREMLIN JUMP LOOPING ANIMATION

GREMLIN KICK LOOPING ANIMATION

GREMLIN PUNCH LOOPING ANIMATION
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